A choice-driven reflection engine that watches how you play — then deals you the archetype card you earned. Every decision is tagged, weighed, and revealed back to the player as a collectible story.


Fableware’s Impact Engine transforms complex player choices into personalized summaries and shareable digital keepsakes. As the Lead Design Engineer, I focused on the player-facing experience, including the Player Summary flow, card system, front-end prototype, and developer handoff.
Before designing the interface, I worked with the team to map how player choices could be tagged, processed, and translated into a player-facing result.
The team explored three possible directions for presenting the player’s results. The client selected the card-based concept because it combined reflection, emotional value, and shareability.



I built an interactive coded prototype to test the complete Player Summary experience before full development.
Internal testing focused on whether users understood the summary, connected the cards to their previous choices, and found the experience meaningful.
I designed a modular card system that could support different stories, characters, key moments, moral themes, and narrative outcomes.
I created a compact icon system to help players recognize moral themes and card categories at a glance.
Motion was used to make the cards feel interactive and collectible while keeping the content readable.
I refined the coded prototype and documented the card components, states, spacing, assets, and responsive behavior for developer handoff.
Reusable cards, tags, buttons, modal and carousel.
Default, hover, selected, expanded and loading.
Illustrations, icons, textures and card exports.
Layout, text wrapping, spacing and card scaling.