A community-facing waste sorting activity that combines an AI character, real-time item recognition, physical sorting, and public engagement. Designed as a pop-up learning installation, it helps people act with confidence at the moment of disposal.
Most people genuinely try — but recycling rules are inconsistent, unclear, and change by city. The result: contaminated bins, recyclables in landfills, and no clear path forward.

"I care about the planet, but school and social life take up so much time. I just guess and hope."

"Sorting feels like homework. I don't want to think about it — just tell me where to put it."

"If I could see the real impact of sorting correctly, I'd definitely do it. Right now it feels pointless."
Before committing to the kiosk interaction, we explored different ways to make recycling guidance feel immediate, visible, and low effort.

The external test compared two interaction modes: character-guided sorting and interactive video. The videos helped the team see where the experience created momentum and where it interrupted the learning sequence.
Trash Talk is a community-facing interactive waste sorting installation. It combines an AI character, real-time waste classification, physical sorting, and an interactive video attraction screen to turn confusing disposal rules into a public learning activity.
The final concept works as a portable learning setup: it draws people in, classifies real objects, gives character feedback, and asks users to physically complete the sorting action.








Trash Talk with Rumi is designed for high-traffic public spaces — shopping malls, university campuses, transit hubs. Anywhere waste decisions happen fast, and confusion is costly.
This project taught us that behaviour change isn't about information — it's about reducing friction at the exact moment of decision.